Key Takeaways
- Fans of Black Myth: Wukong are criticizing the game's level design, particularly in later chapters.
- Gamers find the Pagoda Prison section frustrating due to health loss and unfair mechanics.
- Invisible walls and a downgrade in quality in Chapter 3 are common complaints among players.
Black Myth: Wukong players are voicing their one main complaint about the game, with many gamers sharing the same sentiment about a big problem in Game Science's action RPG. This is a complaint that has been leveled at Black Myth: Wukong before, so some fans may not be surprised to see it brought up again.
Inspired by the classical Chinese novel Journey to the West, Black Myth: Wukong launched to solid reviews last month. It also proved a massive commercial success, breaking single-player game records for concurrent players on Steam. Black Myth: Wukong's fascinating setting immediately drew in gamers, and the heavy Soulslike elements made it extremely rewarding to progress through. Despite this, the game wasn't perfect, with even the most ardent of fans finding something they didn't love about Black Myth: Wukong.
Black Myth NPC Throws Shade at Players for Using a Certain Spell
An NPC in Black Myth: Wukong appears to deride the player for the offense of using a certain in-game spell, disparaging its effect and wielders.
A Reddit thread started by user AutomaticTap3004 details why they feel the level design in Black Myth: Wukong is hugely flawed. While they believe the first two chapters of Black Myth: Wukong are fine, it all goes downhill from Chapter 3 onwards. Their big complaint comes in the Pagoda Prison, where they claim that "Having my heath cut and essentially having to avoid enemies in order to get to the top in order to stop it is just not fun." This is compounded by the fact that "this area has ledges you can fall off of and die from, which wouldn’t be a big deal except for the fact we couldn’t fall off of high places in the game until now."
Black Myth: Wukong Fans Don't Love the Level Design
Many gamers in the thread agreed, sharing their frustration that even constructive criticism is often shut down by other fans. Throughout the thread, many Black Myth: Wukong players shared their frustration with invisible walls, a complaint that has come up often in criticism of the game. There was plenty of agreement about the sentiment of Chapter 3, with one player describing it as "a ridiculous downgrade from the first 2 which were goty material."
It's important to remember that Black Myth: Wukong is Game Science's first title of this scale. Its last title, Art of War: Red Tides, was a strategy game made for both PC and mobile, so Black Myth: Wukong is sure to have been a big lesson in many areas of game design. A recent rumor suggests that Black Myth: Wukong could have two DLCs on the way, so hopefully the studio is able to apply those lessons in the content to come.
来源链接:https://gamerant.com/black-myth-wukong-level-design-fan-complaints/
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