As you explore the Flaming Mountains in Black Myth: Wukong, you'll eventually find a fox tied up in a clearing. On approaching the unfortunate fox to free it, you'll be attacked by the duo boss "Fast as Wind, Quick as Fire." This pair of oversized severed heads will attack you with scorching flames and sweeping winds, swapping off with each other to keep you on your toes throughout the fight.
The two bosses each wield a different element, with Quick as Fire spewing flames as he rolls across the ground while Fast as Wind whips up whirlwinds as he shoots through the air. To beat this Black Myth: Wukong boss fight you'll need to be wary of your positioning and make good use of any fire-resistant equipment you've gathered.
Black Myth: Wukong— 10 Best Skills, Ranked
Activating these skills will allow Black Myth: Wukong players to go through the story without too many problems.
Preparations
When entering this fight, you'll want to equip the Fireproof Mantle if you have it. This vessel from Chapter 1 will render the pools of flame created by Quick as Fire entirely harmless, while also providing some much-needed fire resistance. (It's pretty useful throughout Chapter 5, in fact.) You'll also want to equip Immobilize to help you lock the boss in place and create more openings to attack. (especially if you're using the Relic upgrade that allows the spell to freeze multiple targets.)
Boss Moveset
Phase 1
Quick as Fire will open the fight by rolling towards you, spewing flames that leave lingering patches of fire on the ground wherever he rolls. If you've got the Fireproof Mantle then these won't be an issue, though you can still take damage if he rolls into you or breathes fire on you directly. Whenever he stops rolling, position yourself at either the top or bottom of his head and attack from there. If you stand in front of his face he'll be able to breathe fire on you, spewing it forth in a line.
While Quick as Fire rolls around the arena, Fast as Wind will use two different methods of attack. He can create stationary and short-lived tornados by spitting a blast of wind at the ground, so dodge to either side when you see one coming and stay away until the tornado vanishes. He can also breathe a cone of wind ahead of himself as he floats across the ground, which will stun you and deal damage several times if it connects. It's best to avoid this by running to the side as he approaches, rather than risk getting stun-locked, though you can also dodge through it just before it hits you if your timing is perfect.
After a short time, Quick as Fire will shout about taking a breather, causing Fast as Wind to fly to one side of the arena and begin sucking in all the fire on the ground. After a moment, he'll start spewing a wide cone of flames as he advances across the arena. You can avoid this by moving quickly to the side, or by using Pillar Stance's heavy attack to raise yourself off the ground and over the flames. You can also dodge through the flames if you time it perfectly. Quick as Fire will crash to the ground after crossing the whole arena, so take this opportunity to dish out some damage while he's in reach.
Phase 2
Phase 2 will begin once you take down one of the two bosses. The remaining boss will become more aggressive and, in the case of Fast as Wind, gain a new move. Fast as Wind will begin divebombing the Destined One, which is best avoided by dodging as he gets close. If you have mana and good timing, you can dodge and then freeze him to leave him open to counterattacks.
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