购物车(0) 登录


Octopath Traveler II Team Talk Game’s Engine, Inspiration From Chrono Trigger

浙江小狐狸玩具有限公司 发表于

Octopath Traveler II Team Talk Game’s Engine, Inspiration From Chrono Trigger

The past and the future

Octopath Traveler 2

The original Octopath Traveler turned many people’s heads when it came out a few years ago. One reason was that the now classic RPG featured eight main characters with eight unique storylines that players could enjoy in any order they chose. Another reason it got a lot of people’s attention was because of the visual style. It mixed 2D sprites with 3D backgrounds to create a visual style that is now prominent in the genre. The HD-2D style has already been in other Square Enix titles, so the pressure is on with the upcoming Octopath Traveler II to make the game and visual style pop even more.

In an interview with Famitsu, Producer Masashi Takahashi and director Keisuke Miyauchi talked about the game’s engine and how they aimed to improve upon what they did before with the sequel. They noted how they wanted a higher level of “density” for the pixels so that if you took a screenshot of the game, it would always look good. They even referenced a classic RPG as a perfect example of this:

ALSO READ  Nintendo Museum Getting "Tour Direct" Later Today

“By envisioning the beautiful pixel art scenery they drew back then – the trial scenes in Chrono Trigger, for example – we aimed to raise the bar of expressiveness with HD-2D by making art that would be picture-perfect no matter when you screenshotted it.”

After the first game’s success, the Acquire team, under Square Enix’s banner, said they were asked to do tech talks about the HD-2D style, and they realized something when they did. They realized that much like nostalgia would “blind people” to how good or bad a game from the earlier console generations looked, so too was it happening with their titles. So they made a goal with Octopath Traveler II to ensure that the “rose-colored glasses” couldn’t be looked through: they had to make the game look even better than the first one, no discussion.

ALSO READ  Life is Strange: Double Exposure Details Max's Powers

One way they’re going to do that is through the camera angles. The previous game only had an angled top-down camera that we used to see everything. But thanks to a new engine, things will look different in the sequel:

“It’s processed differently internally as well, since while we used scripted events last time, this time we used the Unreal Engine’s features, doing things like we would for a 3D scene.”

Other changes include the designs and heights for the characters. In addition, you’ll notice a lot more emotions portrayed by the characters. Furthermore, the battle animations have been improved so that each skill has a unique animation.

ALSO READ  Fortnite: How to get the Minigun | Chapter 5 Season 3

The team is putting all they have into Octopath Traveler II so they can make it the best HD-2D game ever made. We’ll find out on February 23rd if they succeeded.

Source: Famitsu

来源链接:https://gameranx.com/updates/id/387790/article/octopath-traveler-ii-team-talk-games-engine-inspiration-from-chrono-trigger/

本站声明:网站内容来源于网络,如有侵权,请联系我们,我们将及时处理。

免责声明

本网注明“来源:XXX(非“浙江小狐狸玩具”网)”的文章,均由作者发布或转载自其他媒体,转载目的在于传递更多信息,并不代表本网赞同其观点和对其真实性负责,文章内容仅供参考。 部分图片来源网络,文章内容、图片、版权归原作者所有,如有侵权,请与本网联系删除,请发送邮件至633211@qq.com,以便本网尽快处理。
取消
扫码支持 支付码